
Before you call your first entrant, arrange your desk. The only rule today is that Arstotzkans can enter with a passport, everyone else should be denied. If you get to them before 6pm, the rest of the queue will be procedurally generated until the end of the day. The day will continue if you have not reached the fifth entrant by 6pm. Let's start your tricky career as a border inspector! Day 1 - November 23rd, 1982 This includes guards, your supervisor and the interrogator M Vonel. People who come into your booth are referred to as entrants in this guide. You can switch the game's date format from American to English standard in this menu too. You can apply the Easy Mode crutch at any time, but you must quit out to the Main Menu to do so, meaning you'll have to restart whatever day you are on. This gives you an extra 20 credits at the end of every day, a reasonable buffer to keep you out of debt. If you want to get the Platinum efficiency and don't mind a little bit of a cheat, I would suggest going to the Settings from the main menu and putting Easy Mode on. Luckily the game has a Chapter Select allowing you to start again from the beginning of any day you've reached so far, so you won't have to complete a full new playthrough when you make these decisions. There are a couple of premature endings that we need to hit for trophies too. Support your government all the way to the end of the game, ignoring EZIC requests. Support terrorist group EZIC all the way to the end of the game. Only very rarely are you confronted with people. Why should he care about your job? You deal with citizens, immigrants, refugees and migrant workers. When your character notes that it makes his life easier as an immigration officer, the man is incensed. When a man comes without the proper documents he curses the ever-changing requirements.
The sparse writing tries to occasionally remind the player that it isn’t supposed to be this way. People stop being people and start being a problem to be solved. In these documents–these work permits or asylum statuses–is a little story, a hint of the life the person is leading. Sometimes you have to drag out the rule book to point out a breach of protocol and the desk becomes cluttered, pages overlapping and obscuring vital facts. So you drag the papers onto and off of the desk, the physicality of all this shuffling only fraying your attention further. The top half of the screen shows a black and gray aerial view of the border crossing on the bottom left is a little window in which an ugly, almost grotesque caricature of the person you’re dealing with stands and to the right of that is a desk that is far too small to hold every piece of information you need.
Even the play-space itself feels claustrophobic.